Necropsy: “Two Worlds” – Acting? What Acting?

PLATFORM: XBOX360

A mix of reviews, primarily good to very good, piqued my interest in this title. Sadly, within minutes of playing I was ready to try to return the game to the store, the voice acting being so painfully bad. At this point, there is very little you can do to immerse yourself into a story or feel anything but arcade-like fascination, which isn’t without its merits, for Two Worlds. Blocking, staging, use of environment, and many other minor aspects of crafting a decent retelling are completely overlooked as well.


PROS:
Fun, traditional RPG/Fantasy-Adventure. Horseback riding is great, as is the ability to fight from horseback. Weapon mod system is fun and gives the player an endless way to spend cash (I get so tired of ending games with millions of gold, and would much rather always be looking for money to get that next augmentation), as is the alchemy, although this could have benefit from a bit of information on how to get started.


CONS:
Horseback riding. Due to the AI, the horse was difficult to control, would often go its own direction, and as of this writing, was virtually useless in combat as a result. Screen size issues on the console were problematic, as overlays constantly obscured needed information, and the mini-map was rendered all but useless. Abysmal acting (both voice and physical) made this game impossible to be immersed in, leaving me completely left out of the story, which I cared little about.


COULD MYTHOS HAVE HELPED?: